Game Components

This rule set will make use of the majority of the component’s of any version of Space Hulk. You will also need the extra board pieces that were published in the White Dwarf magazines and the two expansions, Deathwing and Genestealer. These board sections can also be found at online resources in the styling of later editions of the game.

Required Components

These are the required component’s you should already own in order to be able to play game as defined in this rule book.

  • Corridor and Room board sections (Equivalent to one original 1989 game box and the 2 expansions, Deathwing and Genestealer)
  • 20 Doors
  • 22 Blip counters (9 one’s, 4 two’s and 9 three’s)
  • At least; 6x D6 and 3x D12 (more is better)
  • 22 Genestealers, 6 Hormagaunts, 1 Broodlord, 7 Hybrids and 1 Cult Magus
  • At least; 2 Sergeants (armed with Storm Bolter and Power Sword or Thunder Hammer and Storm Shield), 5 Marines (armed with Storm Bolter and Power Glove), 1 Marine (armed with Storm Bolter and Chain Fist), 1 Heavy Flamer Marine, 1 Assault Cannon Marine, 1 Heavy Plasma Gun Marine, 1 Cyclone Missile Launcher Marine and 1 Librarian (armed with Storm Bolter and Force Axe)
  • C.A.T unit

Custom type Tyranid models. These can be modified from Genestealer models using sprue parts from the Genestealer and Hormagaunt kits.

  • 2 Corripiofax, 1 Inmolotor

New Counters

  • 8 Electrical Outburst counters
  • 25 Miasma Field counters
  • 30 Fire counters
  • 18 Plasma counters
  • 42 Toxin counters
  • 6 Stasis Field counters
  • 4 Vortex counters
  • 18 Hard Vacuum counters
  • 5 Jinx counters
  • 5 Warp Time counters
  • 5 Burst of Speed counters
  • 1 Emperor’s Hand counter
  • 16 Overwatch/Jammed counters
  • 5 Powerfield Generator counters
  • 3 Plasma Gun Heat Indicator counters
  • 6 Fate Relic counters
  • Reload counters (2 Assault Cannon, 2 Heavy Flamer and 2 Cyclone Missile Launcher)
  • Ammo counters (72 (6×12) Assault Cannon, 72 (6×12) Heavy Flamer and 6 Cyclone Missile Launcher)
  • 8 Proximity Mine counters
  • 4 Time Bomb counters
  • 24 Door Jammed counters
  • 24 Doorways
  • 1 Generator counter
  • 4 Small Computer Console counters (3 working and 1 broken)
  • 1 Long Computer Console counter
  • 4 Container counters
  • 4 Tarantula Sentry Gun counters
  • 12 Air-duct counters (2 of each type)
  • 8 Ambush Blips (4 One’s, 2 Two’s and 2 Zero’s)
  • 12 Pitfall counters
  • 12 Rubble Blockade counters
  • 12 Compressed Canister counters
  • 12 Debris counters
  • 10 Ladder counters (5 Top and 5 Bottom)
  • 12 Power Outlet counters
  • 12 Life System counters
  • 1 Mission Control Panel

The Game Board

The game takes place on a board representing a small section of a gigantic space hulk – a huge derelict space vessel. Games are played as missions, recreating the Terminators attempts at eradicating Genestealer threats to Human worlds.

There have been many such missions and campaigns created in remembrance of the bravery and honour undertaken by the Marines sent in to secure the integrity of the space regions held by Humanity.

The game board is made of small modular sections, representing corridors and rooms that can be fitted together to form almost infinite number of different layouts. Custom board pieces can be used to expand on the available selection.

Units

Below show the maximum allowed amount for each of the unit types.

Tyranids

  • 22 Blips (9x one Blip, 4x two Blip and 9x three Blip)

Purestrain Tyranids

  • 22 Genestealers
  • 6 Hormagaunts
  • 1 Broodlord

Bio-morph Tyranids

  • 2 Corripiofax
  • 1 Inmolotor

Hybrid Tyranids

  • 7 Hybrids
  • 1 Cult Magus

Humans (Space Marines)

  • 3 Sergeant Terminators
  • 12 Terminators with Storm Bolters
  • 3 Terminators with Storm Bolter and Chain Fist
  • 6 Terminators with Storm Bolter and Power Axe
  • 9 Terminators with Lightning Claws
  • 6 Terminators with Heavy Flamer
  • 6 Terminators with Assault Cannon
  • 3 Terminators with Heavy Plasma Gun
  • 1 Terminator with Cyclone Missile Launcher
  • 3 Librarian Terminators with Storm Bolter and Force Axe

Credits

  • Original Game Design: Richard Halliwell.
  • This Advanced Edition Revision: Ken Allen
  • Original Expansions and Revisions Design: Jervis Johnson, Matt Forbeck and Andy Chambers.
  • Additional Material: Paul Murphy, Alex Goh, Dean H. Bass and Martin Kay.
  • Illustrators: Dave Andrews, John Blanche, Wayne England, David Gallagher, Jes Goodwin, Pete Knifton, Ian Miller, Steve Tappin, Kevin Walker, Paul Bonner, Fangorn, Mark Gibbons, Paul Green, Gary Harrod, Tony Hough, Richard Wright, Tony Ackland, Nick Coleman and Ken Allen.
  • Tactical Cards and Additional Counter Designs: Ken Allen
  • Copyright: All original game design, artwork, concepts and story are owned by Games Workshop: UK – Games Workshop, Willow Road, Lenton, Nottingham, NG7 2WS – US – Games Workshop, 6711 Baymeadow Drive, Suite A, Glen Burnie, Maryland 21060-6401 – Australia – Games Workshop, 23 Liverpool Street, Ingleburn, NSW 2565 – Canada – Games Workshop, 2679 Bristol Circle, Unit 3, Oakville, Ontario, L6H 6Z8

The owner of this web site advises visitors to buy original products, where available, from Games Workshop. The contents of this site are intended as additional fan-made material for existing owners of the original editions of Space Hulk by Games Workshop only.

www.games-workshop.com