Activate the Console

We must get through this sector but it is blocked by a sealed bulkhead. It is opened via a Control Console located nearby.

Setup

  • This mission can be played as either a single level or multi-level. Roll 1x D6:
  • If single level, join the two Left and Right board sections together.
  • If multi-level, do not join the Left and Right board sections together. The Tyranid player chooses the location of the Lift/Ladder(s) from one or two of the 3 Left/Right connection points.
  • The Tyranid player chooses an Exit point (remove Tee or Crossroad board piece if necessary) and places a Bulkhead counter on the end.
  • The Tyranid player places a Computer Terminal counter in the central square of any room (excluding the 4 way room).

The Bulkhead

  • Cannot be attacked or destroyed.
  • Can only be opened by activating the Computer Terminal.
  • To activate the Computer Terminal, a Marine unit must have the Terminal in their CAZ and spend 2APs.

Objectives

  • The Marine player MUST get at least 1 Marine unit off the Exit point.
  • Any other result is a win for the Tyranid player.

Recommended Game Settings

  • Map Size – Medium
  • Squad Size and Force Points – Max 2 Squads – 4pts
  • Event Card Exclusions – None
  • Tactical Card Exclusions – None
  • Fate Relic Tokens – Yes