We must get through this sector but it is blocked by a sealed bulkhead. It is opened via a Control Console located nearby.
Setup
- This mission can be played as either a single level or multi-level. Roll 1x D6:
1-4 | Single Level |
5-6 | Multi-level (roll a further 1D6 on table below) |
1-5 | Lift | 1-4 5-6 | Fast Lift Slow Lift |
6 | Ladder | 1-4 5-6 | 2 Ladders 1 Ladder |
- If single level, join the two Left and Right board sections together.
- If multi-level, do not join the Left and Right board sections together. The Tyranid player chooses the location of the Lift/Ladder(s) from one or two of the 3 Left/Right connection points.
- The Tyranid player chooses an Exit point (remove Tee or Crossroad board piece if necessary) and places a Bulkhead counter on the end.
- The Tyranid player places a Computer Terminal counter in the central square of any room (excluding the 4 way room).
The Bulkhead
- Cannot be attacked or destroyed.
- Can only be opened by activating the Computer Terminal.
- To activate the Computer Terminal, a Marine unit must have the Terminal in their CAZ and spend 2APs.
Objectives
- The Marine player MUST get at least 1 Marine unit off the Exit point.
- Any other result is a win for the Tyranid player.
Recommended Game Settings
- Map Size – Medium
- Squad Size and Force Points – Max 2 Squads – 4pts
- Event Card Exclusions – None
- Tactical Card Exclusions – None
- Fate Relic Tokens – Yes